Monday, July 8, 2013

The start, and initial studies.

Originally focusing mostly a Rhino Python for most of my computational work, it has been a little tricky learning how Dynamo deals with geometry. In Rhino there is a clear difference between what is nurb vs what is mesh methods. In Dynamo its slightly different, in some ways it is nice how over encompassing Dynamo Python can be, since some commands for instance surface methods could work for both nurbs and polygon surfaces, Making the change in code between polygonal to nurbs or vice versa possibly simpler and so forth. I will talk more about the differences and similarities between rhino python vs dynamo python I find interesting/helpful in future posts.

Example of how things are connected and ordered.

For this version of dynamo i'm testing out, focused on adding standard geometry into its software. This has been a great help in allowing the user the ability to really test/figure out different variations of geometry and allow mistakes. There are still many issues with how data gets managed through nodes and so forth but the team is working hard to fix the issues as we see it.

Research thus far:
As a study to understand the program better, I looked at repeatable patterns to subdivide surfaces. Fractals geometry quickly became the go to search for precedents in architecture. But for this study I stuck with just a simple L pattern which breaks down the surfaces and rotates, in the end creating a new overall pattern. The next step for this would be to control it more on its patterning, but also in how many times each surface gets subdivided. I'm interested in what patterns emerge from a simple L shape, as you look at the surface you no longer really read the L and you get this QR code atheistic which i'm slowly starting to like, but further will be developed in the new few weeks.


L patterns applied on a dynamic surface.

The project:
So to catch up on some things I have been working on here with Dynamo. The project we were interested in working on deals with a redesign of a drop ceiling. The design will be broken into stages, the first one will be the Optimization of the surface to the ceiling, Stage 2 will be the development of the optimized planar quad panels. Then Stage 3 is the further development of the Fractal patterning. The end goal will be to produce this physically and prototype a smaller mock up. The scale yet to be determined.



Preliminary studies of the drop ceiling design.

I hope your all excited about the project, until next time.
Codes will be posted in the future.



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